

The resulting spell might look something like these:ĭamage 1-1 + 1-1 per 2 levels (area around target) Light 1-1 + 1-1 per 2 levels Free Action 1-1 + 1-1 per 2 levels


The following is a list of the cheapest spells to create in each school. When a Skill reaches 51%, this option is no longer available. Uses required increase with skill levels that are a multiple of 15 (i.e. The Skill Advancement for Class setting affects this The level, or percentage value, of the Skill also affects this. Using a skill a certain amount of times.

Skill increases occur after resting, loitering, or fast-travel.Ī Skill can be increased in the following ways: Skills Skill Mechanics Īll Skills have an individual 6 hour cooldown period (in-game time) that affects when it can be increased again. As reaching level 2 only requires two skill level increases, this will result in a final character level of 32. You should then raise all of your Primary, two of your Major, and one of your Minor skills to 100 during gameplay, which will only be possible if you circumvent the skill limit which usually caps all skills except one to 95 this may be achieved by enchanting an item to boost your "mastered" skill beyond 100, as noted on the Skills page. In order to do so, you must reroll your skills during character creation until all of your Primary, Major, and Minor skills start at or very close to their minimum possible values of 28, 18, and 13, respectively, then distribute your bonus skill points evenly across these skills reroll until your final resulting S 0 value reaches 148 or lower (with the minimum possible S 0 value being 145). If you are extremely patient and plan very carefully, you can achieve a maximum level of 32. The following is awarded each time a character gains a level: The highest Minor Skill used in the formula is determined in the same way. However, in the instance that the Stealth skill value becomes higher than the Axe skill value, the Stealth skill will replace the Axe skill for the purposes of the level-up formula, such that the game will subsequently use Archery and Stealth as the two highest Major Skills in the formula instead. The game thus initially expects the player to raise the Archery and Axe skills to calculate the level-up. It is not necessary for the player to exclusively raise the two Major Skills and the one Minor Skill with the highest values as of character creation.Īs an example, a character may have the following Major Skills right at the beginning of the game: Once the level calculated using the equation above is higher than character's current level, you will level up. The game will check if you can level up every time your skill improves. Level is determined by the following equation: L = floor(( S − S 0 + 28)/15) S = the sum of the three Primary Skills, the two highest Major Skills, and the highest Minor Skill S 0 = the value of S at the time of character creation.
